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J2ME Listings
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Total:
48 | Displaying: 41 - 48 | Pages: << 1 2 3 4 5 |
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Sun Microsystems is targeting the consumer marketplace with a suite of Java-based technologies that make it easy for device manufacturers, service providers, and application developers to deploy consumer and embedded products and services for consumer use. See also Java TV . For the latest information on J2ME, PersonalJava, and JavaCard technologies, see the new Wireless Developer site.
Updated: 05/04/2005
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This article is the last one in a series that presents possible implementations of utility libraries in BREW. A hash table is introduced together with a XML parser. Hash tables are unfortunately not part of the STL, even if unofficially several implementations are available [1]. They are very popular constructs in Java 1.1 (as well as J2ME) so that having a C++ equivalent implementation allows smooth code porting from one language to the other. Our implementation is very simple and offers no surprises:
Updated: 05/04/2005
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MIDP 2.0 brings numerous new features to mobile development such as support for media, enhanced user interface, new protocols in the connectivity, enabled push, OTA, and better security. One of the most interesting new features is the Game API.This article focuses on the Game API by introducing the new classes and their usage with a few examples. The development environment used in these examples is J2ME Wireless Toolkit 2.0 Beta.
Updated: 05/04/2005
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This article discusses the details of GUI programming for handheld devices. Because the MIDP GUI classes are not based on the AWT, this article starts with a brief discussion of why the MIDP Expert Group made that decision. That discussion is followed by a description of the GUI classes included in the MIDP with examples of how to use them. This article concludes with guidelines to GUI programming for mobile information devices.
Updated: 05/04/2005
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About the book: The goal of Wireless Java Programming with Java 2 Micro Edition is simple: to help developers understand J2ME MIDP and be able to write applications quickly. The authors are developers who write applications for various platforms and are fully aware of the issues and challenges that developers face in their development process. Wireless Java Programming with Java 2 Micro Edition will help you to understand the concepts of J2ME.
Updated: 04/29/2005
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J2ME and Unicode
If you've ever run into problems faced with multi-lingual text differences, Jason's latest article will solve just that. Learn how to make use of Unicode character-sets when developing in a J2ME-based environment, where you'll more than likely have a need to develop MIDlets in multiple languages.
What and Why Unicode
Unicode is a unique representation of a character; these characters range from Latin, Hebrew, and Japanese unique symbols. This character set is a universal standard called the ISO/IEC 10646, and can be compared to using ASCII. Like ASCII, a number represents each character; however, ASCII is limited to 7 bits, or in other words 128 character limitations. This has been able to cover everything in English-like languages and a few other symbols but, what about other languages and other symbols?
Updated: 03/17/2005
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PHP Interacting with J2ME
Why PHP with J2ME?
You my have noticed in last year or two there has been an increasing boom in technology in the area of mobile handsets and mobile software development. Wireless technology is not only becoming more commonplace, but also more affordable. To support this even further, a survey released by IDC projected revenues in wireless gaming alone will generate approximately 72.2 million by 2007. Along side with mobile gaming there will be an ever-increasing demand for mobile applications.
This is all fine and dandy, but what does it have to do with PHP? Not only will there be thousands of new wireless applications, but many existing applications of today will also be enhanced/modified to work with mobile handsets. In most cases it would make sense to keep the current technology and architecture and simply have it interface with the new mobile technology.
Updated: 03/17/2005
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Java 2 Micro Edition (J2ME) combines a resource-constrained JVM and a set of Java APIs for developing applications for mobile devices. This article is the first in a series. This time, after a quick introduction to J2ME, I will provide a step-by-step guide to creating J2ME applications, also known as MIDlets, using a simple example. This will cover how to test and deploy these MIDlets as well. Finally, I will round out this installment with a look at the lifecycle of a MIDlet.
Updated: 02/22/2005
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J2ME Listings
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Total:
48 | Displaying: 41 - 48 | Pages: << 1 2 3 4 5 |
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