Description: This is the second article in a series targeting mobile developers more accustomed to J2ME than BREW or BREW developers interested in lighter and more efficient code production. The last time[1], we presented a basic framework largely inspired by a Java GUI model easing the task of writing high-level interface code in BREW. For this installment, the framework was extended and refactored to properly handle real-life cases.A basic example of multi-control screens allows us a detailed explanation of the inner mechanisms of the framework.