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Tips and Tutorials Listings
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Total:
90 | Displaying: 61 - 70 | Pages: << 1 2 3 4 5 6 7 8 9 >> |
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Using the Deque class in Recursive Algorithms : This snippet focuses on the uses of the STL deque class in a recursive algorithm, namely to solve a maze.
Platform(s): LINUX; BSP; WINDOWS - Updated: 10/22/2005
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Using TinyXML with Visual C++ - A "How To" eBook : What is TinyXML? TinyXML is a simple, small C++ XML parser that can be easily integrated into your applications.Are you looking for a way to create compact and yet very powerful applications with built-in XML parsing capabilities without having to use other heavy-weight bloated XML parsers?You will have full control over the size of your XML-enabled applications without having to use external DLLs and other bloated libraries.Are you a shareware programmer having trouble finding a XML parser that suits your unique needs? Why not use TinyXML?If you answered "Yes" then download this sample eBook to see what it can do for you.
Platform(s): WINDOWS BSP; - Updated: 10/22/2005
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Visual C++ "Whidbey": Leveraging Native Code with .NET : Learn to get the most out of existing native C++ code with Visual C++ "Whidbey"! This session covers everything you need to know about the move from Win32-based code to "Whidbey", standard and managed C++ interoperability, COM interop, working with AppDomains in a mixed image, the clrcall calling convention, pure/mixed mode images, and more.
Platform(s): N/A BSP; - Updated: 10/22/2005
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What's New in Visual C++ .NET 2003 : Visual C++ .NET 2003 represents the most significant update to the product in many years! Come learn about all new ISO standards-conforming language features, enhanced optimizations, and Windows Forms support for C++.
Platform(s): N/A BSP; - Updated: 10/22/2005
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Win32 Socket Client : A big advantage writing these programs in Win32 is, we can follow the same model as in any Unix C++ socket program. Also, with each and every new version of Winsock, we don't know how many bugs are going to get added to the development frameworks.
Platform(s): N/A BSP; - Updated: 10/22/2005
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A Simple Intro to SDL : This is a simple introduction to making multi-platform games with the SDL.
Platform(s): N/A BSP; - Updated: 10/22/2005
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Accessing Private Data Members in Classes : This code shows you how to access private data members in classes without using the friend keyword.
Platform(s): LINUX; BSP; WINDOWS; BSD - Updated: 10/22/2005
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Adding Reference Counting to the Shared Source CLI : Moving to a garbage-collected environment in the Common Language Runtime has, for the most part, made memory leaks a problem of the past. However, the lack of deterministic finalization implied by the garbage collection scheme makes management of non-memory resources more difficult. The C++ community has found that the "resource acquisition is initialization" [1] idiom is very effective in managing those resources that need to be freed as soon as possible. We added reference counting to the Shared Source Common Language Infrastructure to regain deterministic finalization, and to find out what the penalties would be for this extra memory management.
Platform(s): N/A BSP; - Updated: 10/22/2005
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All About: File I/O in C++ : This is a complete File I/O tutorial that starts with the very basics, and goes to the advanced topics. Includes many code examples.
Platform(s): N/A BSP; - Updated: 10/22/2005
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Allegro Vivace : This is a comprehensive tutorial to guide newcomers to game programming and Allegro through the process of writing a simple game. Allegro is a game programming library.
Platform(s): N/A BSP; - Updated: 10/22/2005
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Tips and Tutorials Listings
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Total:
90 | Displaying: 61 - 70 | Pages: << 1 2 3 4 5 6 7 8 9 >> |
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