Description: At that time (this is 5+ years ago), there was an idea kicking around the 3D graphics world of \"Image Based Rendering\". This approach would play tricks with images in order to simulate real-time 3D viewing. So, for example, instead of rendering the model associated with a building on every frame as the viewer walked around that world, you might render that model once from a single viewpoint, cache that result in an image, and warp that image thereafter. So as the viewer moved around, these images would be warped to \"appear\" as though they were being re-rendered on every frame, but it was actually just neat image rendering tricks to make it look \"good enough\".