Reduce, Reuse and Recycle: Reusing Objects - Part I
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Description: As many of you have learned, J2ME programming is filled with some interesting challenges not faced when programming your Desktop or Server systems. When they said Limited Device, I think many people were surprised by how limited, limited really is. To assist in with this problem, we would like to introduce the Reduce, Reuse and Recycle series of articles. Over the next while, we will take a look at a number algorithms and approaches that can be used to help deal with the limitations in many of these devices. In particular, we will look to focus on performance and memory usage, as these are the two most common areas that developers experience problems.