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  • Home : Testing : Design Engineering
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    Design Engineering Listings
    Total:  40Displaying: 1 - 10Pages: 1 2 3 4 >>

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    Agility Design Principles Enabling Business Agility through IT Infrastructure
    This article discusses four fundamental agility design principles identified by Hewlett-Packard. They include: simplification, standardization, modularity, and integration. The article also discusses how to apply agility design principles for best results. Author(s) : Hewlett-Packard Company

    Updated: 10/08/2005

    Building Agility for Developing Agile Design Information Systems
    This paper begins with an analysis of the requirements of information systems. This paper then discusses the approach of n-dim, an information infrastructure that responds quickly to information needs of new and evolving organizations. Some of the infrastructure features are described and several examples of simple applications that illustrate them are presented. Author(s) : Yoram Reich, Suresh Konda, Eswaran Subrahmaniant, Douglas Cunningham, Allen Dutoit, Robert Patrick, Mark Thomas, Arthur W. Westerberg and the n-dim group

    Updated: 10/08/2005

    Design-led and Design-less: One Experiment and Two Approaches
    This report presents an experiment comparing two lightweight methodologies. The objective of the experiment was to assess extreme programming seen as a design-less process and an agile methodology based on design. The experiment ran in a real environment. Twenty teams produced 20 systems, from scratch to the final product, in a period of one semester. Author(s) : Francisco Macias, Mike Holcombe and Marian Gheorghe

    Updated: 10/08/2005

    Formalizing Agile Software Development Methods
    Agile Software Development has been advocated as an appropriate lightweight programming paradigm for high-speed and volatile software development. This paper explicitly expresses the artifacts, the related heuristic rules and the lightweight process of agile software development approaches using method engineering techniques. The result of this formalization process supports the objective analysis of agile software development approaches and its comparison with more rigid software development methods. Author(s) : Bedir Tekinerdogan

    Updated: 10/08/2005

    Hitting the Target: Adding Interaction Design to Agile Software Development
    In practice XP was found to deliver high quality software quickly, but the resulting product still failed to delight the customer. This paper describes using interaction design in an agile development process to resolve this issue. Using interaction design as a day-to-day practice throughout an iterative development process helps the team at Tomax Technologies deliver high quality software, while feeling confident the resulting software will more likely meet end-user expectations. Author(s) : Jeff Patton

    Updated: 10/08/2005

    Architecture as Object Models of Software
    Typically, we think of modeling some business domain when we see the word modeling in the context of software - some business domain is not understood and therefore we build models of it to express our understanding of the business domain. In this paper the software domain is the domain that is not understood and therefore models are built of it to express the understanding of the software domain. This paper presents a model universe that illustrates this view on modeling in general, and uses the model universe and the domains to discuss models of software. Author(s) : Eyðun Eli Jacobsen

    Updated: 10/08/2005

    Designing Real-Time Applications with the COMET/UML Method
    Most object-oriented analysis and design methods only address the design of sequential systems or omit the important design issues that need to be addressed when designing real-time and distributed applications. It is essential to blend object-oriented concepts with the concepts of concurrent processing in order to successfully design these applications. This paper describes some of the key aspects of the COMET method for designing real-time and distributed applications, which integrates object-oriented and concurrent processing concepts and uses the UML notation. Author(s) : Hassan Gomaa

    Updated: 10/08/2005

    Object-Oriented Design Quality
    This report summarizes the activities from the OOPSLA'97 workshop on Object-Oriented Design Quality. Two key questions were addressed: What makes a good OO design? And, how do we achieve a good OO design? Author(s) : Rudolf K. Keller, Reinhard Schauer and Alistair Cockburn

    Updated: 10/08/2005

    Object - Orientation in Middle Age
    This slide presentation addresses: where we have been, where we are, where we are going, and what have we learned about object-orientation. Author(s) : The Object Agency, Inc

    Updated: 10/08/2005

    Lecture 16: Object Oriented Modeling Methods
    This slide presentation outlines the following: the basics of object oriented analysis (notations used and the modeling process), variants (Coad-Yourdon, Shlaer-Mellor, Fusion, and UML), and the advantages and disadvantages of OO analysis. Author(s) : Steve Easterbrook

    Updated: 10/08/2005

    Design Engineering Listings
    Total:  40Displaying: 1 - 10Pages: 1 2 3 4 >>



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